HomeSave 60% on ai war 2 on steam

Save 60% on ai war 2 on steam

15:24, 30/10/2021

The RTS genre has gone through many changes and evolutions to stay relevant, and the age of lighting fast micromanagement real-time strategy is mostly over. Developers have been trying to find that sweet spot between the fast-paced gameplay of real-time with the strategic depth of a Grand Strategy or 4X game.

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AI War 2 is one such hybrid and a bloody fantastic one at that. This is a re-review of the game as much has been added, improved, and changed since we reviewed it in 2019.

Arcen Games have done a splendid job of making the sequel more accessible for newcomers, with a decent tutorial and a plethora of starting difficulties and options for new players to sink their teeth into slowly. The UI has been vastly improved since release to facilitate navigation through it and the game has integrated into its user interface a quick link to the community Discord and wiki for any help someone might need. You can feel that this time they wanted new players to feel welcomed instead of overwhelmed.

Tread Carefully and Carry a Big Fleet

Let’s freshen up on AI War 2, shall we? AI War 2 follows a unique asymmetric formula not commonly seen in the RTS genre, where the AI already controls all the systems, and you must wrestle it back through guerrilla warfare. AI War 2 executes this idea well with its gameplay and mechanics, such as AIP, which I’ll explain soon.

The story of AI War 2 begins with an AI that has already beaten humanity and taken over every planet in the system – except for one, your homeworld. As the player you are insignificant to the AI, as it turns its eyes towards a greater threat in another galaxy leaving behind a small leftover force. Your goal is to capture planets, grow a strong enough fleet and destroy the AI core. Sounds easy right? Well not so, you would be surprised…

You will be looking at the galaxy map a lot. Plan your route to victory.

The Spire Wants to Play

The first expansion of AI War 2, The Spire Rises, alters the game and provides players with new ships, lots of new buildings and an alternative victory condition. In the base game, you are fighting a guerrilla war, only taking what you need and retreating when things get too hot. The Spire changes everything and allows the player to take the fight to the AI in a more standard RTS fashion.

Enabled through the settings or unlocked by hacking a beacon in a campaign, the objective of the Spire campaign is to locate on planets, a Spire Relic. Once found and hacked you can move them to one of your own command stations where it will become a glorious bastion, and provide you with a powerful frigate, but getting the relic to your city is a challenge in itself, the ai terrified by the spire will send powerful waves to destroy the relic and they will send their most vicious fleets fighting the unknown enemy in another galaxy to do it, as you get access to powerful new toys so will the AI.

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As you save more relics and build more Spire cities, your Spire frigates will upgrade and evolve into devastating dreadnoughts, but the AI can also acquire the relic and build powerful ships for themselves. Many are transported on cargo trains, giving players new opportunities to acquire the relics if they react fast enough.

I really enjoyed how the Spire campaign shakes up the formula and gives the player more strategic decisions. If you are having trouble in a normal match, you could decide to hack the Spire beacon halfway in your campaign and get an added boost to your power and economy, at the cost of the AI also getting some more toys. This is the sort of thing AI War 2 excels in, providing you with plenty of choices to make but also have you ponder if it is the right choice, as every action has a reaction from the ai.

You’re going to need some powerful friends.

Acquired Taste

One thing you will notice when playing the game for the first time is that it will not blow you away in the visual department, however I cannot really fault them for that. Besides a limited budget, this was probably the best for the game since it has a lot of simulations happening in the background and thousands of ships each doing something that needs to be calculated. Arcen wanted to make even the weakest computers able to play it, however I cannot help but wish it just had a little more “oomph”.

The soundtrack as well is a bit of an acquired taste. It is not bad per se, and I think it is really diverse and unique just like the game, but I won’t deny it took me some time to eventually warm up to it and then love it. Sad piano music playing in the background while you’re having an enormous battle is not something you see or hear often.


I never played the first AI War as it looked daunting and over-complex, but I was always curious about it having only heard good things about it. When Arcen released AI War 2 and I saw how much easier it was to digest, I had to dig in, and I’m glad I did. It has the best AI I’ve ever seen in a Grand Strategy/RTS game coupled with a great amount of content, replayability, exceptional expansions (with more coming), full-on mod support, and most of all, a fresh executed idea. All of this makes AI War 2 a game I will keep on playing for a very long time.