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Assassin's creed wiki

15:08, 21/10/2021

Most of them time when we"re writing retrospectives, we find ourselves horrified by the mounting aiesec-unwe.nete of the games we grew up playing, but looking baông chồng on the original Assassin"s Creed provokes the opposite reaction. This series is only 10 years old? We feel lượt thích we"ve been playing it forever. Perhaps equally surprising is that the original Assassin"s Creed is still really good fun lớn play. If anything, we lượt thích it more today than we did baông xã in 2007.

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There are all sorts of reasons for that, but obviously nostalgia is a big part. Waking up in Abstergo"s comfy prison as Desmond Miles for the first time, climbing into lớn the Animus under duress & shaking genetic hands with Altair, beginning our adventures in the Middle East by taking in gorgeous skylines lượt thích the rooftops of Damascus, and performing sacred acts lượt thích climbing viewpoint towers, diving into haystacks, & plunging the hidden blade into lớn someone"s neck. These were all things this game invented, và after an insanely convoluted succession of sequels that grew so dense with 2015"s Syndicate that even Ubisoft needed a year off to lớn recover, there"s something almost thắm thiết about revisiting them.

Al Mualim"s will be done

The original Assassin"s Creed was a much simpler game than its successors. Having disgraced yourself in the eyes of the Assassin order & been mock-executed by its leader Al Muallặng, you are sent out on a humbling (và murderous) journey of rediscovery, tasked with assassinating nine different Templar kingpins to regain your master"s favor & learn the tenets of the order anew. To bởi vì this, you must first travel lớn each target"s general location, spread across the Middle East, then gather intelligence on them by eavesdropping on conversations, pickpocketing couriers and meeting informants.

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Once you"ve sầu gained enough insight into lớn their location & routine, you"re sent khổng lồ kill them, and some of these takedowns have sầu fantastic potential. The one that always sticks in the memory for us is a castle backing onlớn the ocean, which must be penetrated by careful mountaineering across its exterior, using battlements and every ounce of stealth available lớn remain undetected until you can make it to lớn within striking distance of your foe. Eliminating him with an aerial takedown, without being identified beforehand, is amazing.

High profile

Of course, one of the reasons Assassin"s Creed received mixed nhận xét at the time - and it"s easy lớn forget that it was a much bigger commercial success than it was critically, at least to lớn begin with - is that the centerpiece assassinations rarely played out that way. Most of the time it was impossible to lớn make it all the way to lớn the target without being discovered, & once alerted, the whole thing descended inkhổng lồ farce.

Suddenly you would be thrust inlớn combat mode, where Altair stands with sword and blade drawn, surrounded by enemies, who cautiously approach him one by one lớn be parried & executed. Eventually the assassination target steps forward for this treatment, và the game then goes into lớn a cutscene conversation between you và your dying victyên ổn, even if there are still numerous henchmen standing in the immediate vicinity.

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That wasn"t the only thing critics complained about, either. While the cities themselves were gorgeous & painstakingly assembled, once you scratched the surface there wasn"t much variety. Stalking your targets involved performing the exact same information-gathering tasks aiesec-unwe.netain và aiesec-unwe.netain in new locations, while the numerous people occupying the world offered little utility & were guilty of saying the same things wherever you went. Curiously, Ubisoft often had them say the same lines in different accents depending on where you were. We can only assume development pressures prevented them writing and recording different dialogue, but it still feels like a strange limitation.

You dirty thief!

It"s easier lớn forgive these things in hindsight, however, especially with nostalgia in the mix. Hearing "You dirty thief, I"ll have your h& for that!" in a series of different accents & inflections feels charming these days, rather than weirdly cheap and immersion-breaking, as it did when Assassin"s Creed was being hyped khổng lồ death as the next big open-world extravaiesec-unwe.netanza. And the crude parry-and-kill combat, repetitive information-gathering & easy-to-spoil core assassinations don"t feel so bad.

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Perhaps that"s because the other parts of the game have sầu aiesec-unwe.neted so well. The cities, in particular, remain astonishingly beautiful. Staring across the rooftops of Damascus for the first time would still be a powerful moment if it were part of a new game released today, because the architecture and lighting is immaculately observed, making the absolute most of the PlayStation 3 & Xbox 360 era hardware that it was built lớn run on. It"s a sea of rooftop shacks, rudimentary cranes, minarets, domes & tiny windows that helps transport you baông chồng to the 12th century with great conviction.

Run free

Diving in amongst those rooftops và towers is what made the game so immediately special, of course, because its great revelation - certainly its greathử nghiệm legacy, since it"s been copied so comprehensively by numerous developers since - is the free-climbing and free-running that allowed you to navigate all sorts of terrain through a simple control system. Climbing the wall of a building, watching Altair"s hands and feets find purchase where no other game ever seemed to offer it, was a watershed moment for open worlds.

The story, too, has an elegance & intelligence that stands the thử nghiệm of time. We know the Assassin"s Creed series is about the eternal battle between the Templars, who want to lớn control humanity, and the Assassins, who want to lớn grant people freedom, but the way their motives are contrasted remains interesting.

The Templars believe peace & happiness is achieved through benevolent subjugation, while Assassins believe sầu freedom is about taking responsibility in a fraiesec-unwe.netile world và that our species can be trusted lớn bởi this. Later installments had a lot more fun exploring this, with sidekicks & comic relief galore - as well as, let"s be honest, a lot of supernatural mumbo-jumbo - but Assassin"s Creed plays it pretty straight and its thoughtful script keeps the mystery interesting. Will Altair"s growing enlightenment provide the answers? Will they be the right ones, or just the ones he"s indoctrinated to lớn believe?

Original assassin

Whatever happens with Assassin"s Creed Origins - & Egypt seems lượt thích the perfect setting for a series reboot - we certainly appreciate the excuse it"s given us to revisit the first Assassin"s Creed. We finished this twice when it first came out - at least partly for gamerpoints - and remember thinking it was a bit of a mess, despite fine moments. Playing it aiesec-unwe.netain now, it feels ahead of its time, despite a few rough edges & shortcuts. It certainly feels worthy of the empire it became, and we hope Origins does its memory justice.