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Cities skylines việt hóa

16:33, 19/09/2021

It"s been six years, và Skylines is still looking very comfortable on its throne.

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Cities: Skylines has come khổng lồ dominate the city builder genre so much over the last six years that it"s easy to forget how cchiến bại it came to not existing. Bachồng when it was still just an idea, SimCity was the big dog, even though it had been years since the last one—the simplified spin-off, SimCity: Societies. Nothing had been able to lớn knoông chồng the older SimCity 4 off its perch, & a laông chồng of publisher confidence made it difficult for a new contender lớn step in & challenge it. 

That changed when, in 2013, a new SimCity appeared, which came with high expectations that it was woefully unprepared khổng lồ meet. EA"s desire lớn make everything online stifled its scope và creative sầu freedom, and it was just a huge misfire. Even with the persistent love sầu for SimCity 4, the general dissatisfaction with the series gave Colossal Order an opening, and it"s not even come cđại bại lớn giving up the crown since then. 

The scrappy underdog that was conceived beneath the shadow of SimCity has become the new SimCity, seemingly scaring everybody toàn thân else away, perhaps even more effectively than its predecessor. A few notable urban thành phố builders appeared during the series" heyday, but there are comparatively fewer trying to lớn compete with Skylines. 

(Image credit: Paradox)

Anno & Tropiteo are still alive và well, but they offer something very different. They are historical, economic thành phố builders with story-driven campaigns và a spot of RTS combat. You won"t be making the sort of cities you can erect in Skylines. Plenty of others have also appeared more recently, like the wave sầu of survival games, including Surviving Mars và Surviving the Aftermath, both released by Skylines publisher Paradox. But again, they don"t scratch the very specific và mundane itch lớn run a modern metropolis. 

There actually hasn"t been a better time for management sims. If you"ve got a craving, you can be up to lớn your eyeballs in buildings & dense menus whenever you want. Conveniently, Chris listed a bunch of unusual đô thị builders worth keeping an eye on. But that makes the dearth of urban đô thị builders all the more noticeable. You"d have sầu an easier time finding a post-apocalyptic colony syên ổn, which would have sầu once been considerably more nibịt. 

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It"s disappointing, but also… I"m not sure what I"d want from a new urban thành phố builder. Skylines felt like a direct response lớn everything that was rubbish about the modern SimCity, & came with its own inventive additions, & it"s since grown inlớn a sprawling quái nhân that"s managed lớn cover just about everything it missed with DLC, & then some. I mean, there"s a whole expansion dedicated to lớn parks. 

(Image credit: Paradox)

Where there are gaps, or things that maybe don"t work the way you want, there"s always a gian lận ready to fix it. Even at launch, there were already pages of them, & talented modders are absolutely one of the reasons why, on a random afternoon six years after release and a year since the last DLC, there are nearly 20,000 people playing. That would be peak numbers in another management syên. 

Feature-wise, there"s just not much more that could be offered, but there are concepts that are still worth exploring a bit more. Cities are deeply political and see some of the clearest divisions of class, but that rarely enters inlớn the administrative puzzle of running one in a game. City Life created a loose socio-economic system that even made classes rivals, though ultimately it didn"t take it much further than the kinds of population systems that are comtháng in economic thành phố builders, which mostly express class as a series of needs—with the people at the top of the pile demanding more expensive and harder khổng lồ obtain goods. And it"s hard to lớn find other examples.

I"m not sure that wrestling with class issues và the grimier parts of thành phố living—of which there are many—would be much fun, though. Interesting, sure, but also gloomy và, if it"s anything like reality, Sisyphean. There are threads within these broad subjects that might still be worth tugging on, though. Managing corruption và trying not to lớn succumb khổng lồ the temptations of a fatter ngân hàng balance is already demonstrably engaging thanks to Tropico, and there"s room for an approach that"s less of a caricature. Crime in general could definitely vị with a rethink, since it"s almost always present in urban đô thị builders, but is never really developed into lớn anything that can"t be solved by plonking down a police station. It"s xinh tươi that anyone might think that would really vày any good.

(Image credit: Paradox)

The biggest gap, though, is the absence of notable city builders that look beyond Western cities. Skylines was developed by Finns và thus has Northern European & Scandinavian sensibilities, and builds on SimCity, which is distinctly American. There are mods that fix the omission of the rest of the world, but usually only at a cosmetic màn chơi, as well as some light DLC that includes a few Chinese buildings. It"s a tiny plaster placed over a gaping wound, & I"d much prefer to see some Chinese devs making a thành phố builder that lets you thiết kế distinctly Chinese cities. 

Workers & Resources: Soviet Republic is one of the exceptions, using its geographical và historical placement to lớn create an Eastern European city builder that actually has some themes. You"re not just building a generic city; you"re building a Soviet thành phố, and that comes with some unique considerations as well as a svào Soviet aesthetic. It"s still in Early Access, but it"s clearly on the right traông chồng. The extremely positive sầu reception on Steam is proof that there"s a hunger for creative sầu thành phố builders that aren"t fixated on the US and Western Europe. 

There was a time where nobody toàn thân thought anything could topple SimCity, but Skylines proved that assumption wrong. I"m going to believe in the cyclical nature of history (and this industry) và hope that the same will happen again—another big urban thành phố builder is out there somewhere, even if it just exists in some designer"s noggin at the moment. It might even come from Colossal Order, & who better khổng lồ top Skylines than its own developer? Neither Paradox nor Colossal Order have indicated what the future of the series will be, or when they"re going lớn consider Skylines complete, but it"s gotta happen eventually. 

As the online editor, Fraser"s actually met The Internet in person, và he keeps a small piece of it in a jar. Sometimes it whispers khổng lồ him—exclusively with ideas for features.